Monday, March 21, 2005

Brothers in Arms: Road to Hill 30

Part I

My first impression of this game, which I just purchased over this past weekend is, quite simply, WOW.

I loaded up Brothers in Arms on my AMD Athlon 64 3400+, 1GB of Ram with a Radeon 9800 Pro 128. I cranked the video quality settings to the highest levels and set out to immerse myself in the movie like game play on Saturday afternoon. Of course the first trial run of the game is being played on the highest possible level of difficulty...play the game like it's meant to played (hard!), that's my take on it.

Brothers in Arms is not a game for children - the opening scene/gun battle is filled with obscenities...not unlike what I'm sure they guys were saying who were actually there. The opening scene ends with you staring a dead and bloody comrade in the face as he's lying on the ground after being shot numerous times. That's just the opening...the language and violence quickly escalate after you get into the first couple of missions.

Brothers in Arms is about as close as you can get to "playing a movie". While it initially reminded me of Call of Duty, which I expected, the authors of Brothers in Arms have taken the first person shooter/war game to new levels. You can control the other people in your unit and instruct them on such actions as covering/suppressing fire and advancing on enemy positions. the enemy AI is equally "intelligent...reacting to your actions in different ways depending on the present circumstances.

More to come, including screen shots, as I progress further through this sure to be a classic FPS war game.

What do you think of Brothers in Arms?